Play Three Card Poker for Real Money or Free
If stacking or building from hand, click the middle card first, then click the card from your hand. Please be as much descriptive as possible and include details such as Browser type Chrome, Firefox, If playing at home, use the following typical rules: All cards in a multiple build should be placed in the middle of the table on top of each other, with the value of each card visible. Let it Ride Let it Ride. For instance, if you have a 10 in your hand, and an Ace, 2, 3, and 4 on the table, you may capture all 4 cards on the table at one time.
Players and Cards
The cards dealt to you are your hand, so you may look at them. Do not show your cards to any other player. Place 2 cards face-up in the middle of the table. Deal the cards in a straight line where all of the players can see them.
The object of Casino is to is to capture the face-up cards in the middle of the table. Lay 2 cards face-down in front of the dealer. Do not show them to anyone else. Do not give cards to the dealer until the opposing players and the table have each received 2 cards. Pass out 2 more cards face-down to every player, including the dealer.
Repeat the process and deal 2 face-down cards to each player, followed by 2 face-up cards to the middle, and finally 2 face-down cards to the dealer. Each player, including the dealer will now have 4 cards, with 4 cards in the middle. You may also deal 1 card at a time if you prefer. Match cards in your hand to cards on the table on your turn. If you have a card in your hand that is the same value as a card on the table, play the card in your hand to capture the card on the table.
Play the card from your hand on top of the matching card in the middle. Place captured cards face-down in a pile in front you. These will be used to count the score at the end of the game. If you have a 5 in your hand, you can capture a 5 on the table, and so on.
After a capture, the turn passes clockwise to the next player. Win several cards at once by matching their combined values. Match up the cards on the table that you want to capture, then place the matching card in your hand on top of them. Place these cards face-down in the pile of captured cards in front of you. You can capture more than 2 cards if they add up to the matching number. For instance, if you have a 9 in your hand, and a 2, 3, and 4 on the table, you may capture all 3 cards on the table.
Aces are counted as the number 1. Match face cards with other face cards of the same rank. Face cards may only be captured with other face cards and do not have a numerical value. You can only capture 1 face card at a time. Combine and pair at the same time to capture even more cards. You may execute both of the above capturing methods if the cards on the table support the maneuver. For instance, if you have an 8 in your hand, and the table shows a 3, 5, and 8, you can combine the 3 and 5 and capture the matching 8 at the same time.
Earn extra points by capturing all the cards on the table. For instance, if you have a 10 in your hand, and an Ace, 2, 3, and 4 on the table, you may capture all 4 cards on the table at one time.
The face-up card will indicate a sweep when you start to score your cards. Choose a card from your hand and lay it face-up next to the other cards on the table. The card you played becomes one of the face-up cards in the middle of the table that other plays can now capture.
You are allowed to trail a card even if that card could be used to capture. Following a sweep, a player can only trail. Deal 4 more cards to each player when someone runs out of cards. Do this throughout the course of the game until all of the reserve cards have been dealt. Combine a card in your hand with a card on the table to create a build.
However, some players prefer to deal the cards singly. The remainder of the deck is temporarily put aside. After everyone has played their four cards, another hand of four cards is dealt to each player from the remaining cards, but no more cards are dealt to the table after the first deal.
After these cards have been played there is another deal, and this continues until all 52 cards have been dealt this takes 6 deals for 2 players, 4 deals for three players, 3 deals for 4 players.
The dealer must announce "last" when dealing the last cards. After the last cards have been played and the hand scored, the deal passes to the left for the next round. Starting with the player to the left of the dealer and continuing clockwise, each player in turn must play one card out from hand face up on the table.
This card may or may not capture one or more cards from the table. The Q and Q are on the table, and the Q is played.
The player may capture one of the queens from the table but not both. Example If an eight is played it could capture one, two or three eights from the table. It could also capture a five and a three, or a four and two twos. If the following cards are on the table: Example A The table contains a build consisting of two threes, announced as a build of six. If you hold a two and an eight, you can add the two to the build announcing "building 8". The next player, holding an ace and a nine, could then add the ace and say "building 9".
The capturing number of a multiple build can never be changed. If the original build of two threes in the above example had been announced as building three rather than building six , it would not be possible for a player holding a two and a five to add the two to the build, making five, not for a player holding a two and an eight to add the two making eight. Example B The table contains an ace, a two and a four; the ace and the four have been combined by a previous player into a build of five.
You hold a three, an eight and a ten. You can play your three onto the single five-build and announce "building eight", but you are not allowed to incorporate the two from the table into this build to make it a build of ten. Example C The table contains a three and a four, built into a seven, and a separate nine. You hold a two and a nine. You can play your two, combining it with the seven-build to make nine, and at the same time incorporate the nine on the table into the build, converting it to a multiple build and saying "building nine".
Example The table contains a 9-build consisting of a 5 and a 4, and there is also a 3 on the table. You hold a six and two nines.
You can play your 6, combining it with the 3 and the existing build to make a new multiple build of 9. Then on your next turn provided that no one else captured you could add one of the nines from your hand to the build.
Finally, on the following turn, you could capture the whole build with your second nine. Note that when making or adding to a build, you must contribute a card to it from your hand. You cannot just combine various cards which are already on the table to form a build. If two hands have the same pair, the Kickers are compared in descending order to determine the winner.
High Card is a poker hand made of any three cards not meeting any of the above requirements. Essentially, no hand is made, and the only thing of any meaning in the player's hand is their highest card. Winning hands for 6 Card Bonus: A Straight Flush is a hand that contains five cards in sequence, all of the same suit, for example: A Four of a Kind is a hand that contains all four cards of one rank and any other card.
For example, four Aces in your hand would be Four of a Kind. Quads with higher ranking cards defeat lower ranking ones. A Full House is a hand that contains three matching cards of one rank and two matching cards of another rank, e. Between two full houses, the one with the higher ranking three cards wins. A Flush is a hand where all five cards are of the same suit, but not in a sequence, e. A Straight is a hand that contains five cards of sequential rank in at least two different suits, e.
Nine, Eight, Seven, Six and Five in two or more suits. Three of a Kind is a hand that contains three cards of the same rank, plus two cards which are not of this rank or the same as each other. Higher-valued Three of a Kind defeats lower-valued Three of a Kind. If two hands contain Three of a Kind of the same value, the Kickers are compared to break the tie. Game Outcomes The dealer must qualify with a Queen high or better.
If the dealer does not qualify, your Play bet is returned and your Ante bet pays 1: The better hand wins the round! If you have the better hand, your Play and Ante bet pay 1: